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LUXOPHIAInstitute of CG art EN/日本語

Education

Lectures & workshops

The mathematics, code and craft behind computer-graphics art — taught by the people who use them every day.

Upcoming

No sessions are scheduled at the moment.

New lectures and workshops are announced here and on social media. Talks for schools, companies and groups can be arranged on request.

Lecturer

Masaki Nakayama

Trained in CG research at Keio University’s graduate school, he teaches the foundations of AI and CG as an adjunct lecturer at Wayo Women’s University and Kaishi Professional University. His fields: rendering, visualisation, simulation and fractals.

Profile

Programmes

01

Mathematics for CG

Vectors, matrices, quaternions and complex numbers — the language computer graphics is written in.

02

Fractals & generative art

From a recurrence formula to a finished artwork: iteration, colouring and high-resolution output.

03

GPU programming

Shaders, compute and real-time rendering with Vulkan and OpenGL.

04

Computational geometry

Delaunay triangulation, meshes, B-splines and periodic spaces.