Education
Lectures & workshops
The mathematics, code and craft behind computer-graphics art — taught by the people who use them every day.
Upcoming
No sessions are scheduled at the moment.
New lectures and workshops are announced here and on social media. Talks for schools, companies and groups can be arranged on request.
Lecturer
Masaki Nakayama
Trained in CG research at Keio University’s graduate school, he teaches the foundations of AI and CG as an adjunct lecturer at Wayo Women’s University and Kaishi Professional University. His fields: rendering, visualisation, simulation and fractals.
ProfileProgrammes
Mathematics for CG
Vectors, matrices, quaternions and complex numbers — the language computer graphics is written in.
Fractals & generative art
From a recurrence formula to a finished artwork: iteration, colouring and high-resolution output.
GPU programming
Shaders, compute and real-time rendering with Vulkan and OpenGL.
Computational geometry
Delaunay triangulation, meshes, B-splines and periodic spaces.